Selasa, 10 Maret 2015

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Product details

File Size: 41592 KB

Print Length: 1225 pages

Publisher: Apress; 2 edition (October 11, 2017)

Publication Date: October 11, 2017

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B076D38NHT

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Amazon Best Sellers Rank:

#882,779 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This book was highly recommended to me by my assistant editor. I eagerly awaited its arrival. I was SO disappointed by it. For one thing it's about 3 inches thick! The photos of the screens, that you really need to see, are of poor quality. I could barely see them. Should have been printed on glossy paper or some other way to see them better. The book is not easily searchable. I looked in the index for some basic questions, like "How do I make scrolling titles" and couldn't find it easily. It's just not laid out well and I don't need to carry around a ten pound book! Maybe it's good for younger eyes but wasn't for me. I switched from Final Cut 7 to premier and really wanted a companion book to help me over the learning curve but for $70, 1200 pages and lousy images and organization, I would rather just hire a tutor!

Excellent resource with all of the tips, tricks and explanations lacking in other publications. Definitely geared towards the advanced Premiere Pro editor looking to expand their knowledge of shortcuts, features, best practices, troubleshooting and efficient workflows.My one gripe is the quality of the paperback edition. It is printed on light weight paper that causes 3 issues: 1. The paper bunches up as if water damaged, and lends to the book having a wavy appearance and space in between sections of pages when sitting flat. It doesn't feel high quality like a book that stays flat and compressed down under it's own weight. 2. The pages are so thin I can read through to the text on the flip side, as well as see dark blocks of the images on the flip side. Somewhat distracting. 3. Images are sometimes of poor resolution or print quality, as if printed on a standard inkjet printer. Some are dark while others that attempt to show before and after comparisons are indistinguishable. See photos for examples.I assume there was a compromise made between the page count and how thick it would be if using heavier weight, quality paper.I also highly recommend getting your hands on the PDF version as a digital reference, which Apress currently offers paperback owners for only $5 on their website. Instructions on how to get the discount are found on final pages of paperback edition.

Absolutely the most comprehensive book on Premier Pro available. I can't recommend this highly enough. It's saved me a lot of time and frustration as I've worked to sharpen my Premier skills.

Very well put together instruction book on advanced Premiere Pro tips and skills. The author has extensive knowledge and provides plenty of information and links to support topic. A must have for any Premiere Pro editor. I would be an excellent training course for classroom or online class work.

I rarely write these things but I wanted to thank the authors so much for creating this incredible resource. I'm a 20 year motion picture editors guild member working in broadcast TV exclusively on Avid and reading this book has finally made me comfortable enough to take jobs on Premiere. You also broke down many different aspects and terms about video editing in ways that I never fully understood before and for that I am eternally grateful.

Great reference book! Not for the absolute beginner; more for intermediate and above users.

I've been editing Hollywood feature films for over 10 years with Adobe Premiere Pro. We used Premiere Pro to edit Dead Pool and Gone Girl.Cut to the chase...this is the single best book on all the intricacies and functions of my favorite editing software.It covers every aspect in a comprehensive manner and includes color images of all the components so you can actually see where it lives and what it does. At 1225 pages, it belongs on your bookshelf as a reference guide to grab when you have any question about how to do something in Premiere Pro. Instead of searching filmmaking forums for your answer...grab the book and get the right answer right away.Watch all the tutorials you want and take the online film editing classes...but make sure to have this book/pdf in your library. It's pure gold.

This book is a must-have for anyone looking to expand their video editing knowledge and edit faster. If you have a question, this book will solve it. It has 20 pages of index to make it easy for you to look up professional tips on any subject, from masks, to nesting, templates, compression, sound editing and more! You no longer need Google search, just use the book's index to find your answer. Not only does it offer advice on best workflows, but it answers the tough questions, such as "How low can you go?" for video compression, how to troubleshoot errors, how to remove noise from video and much more.It also breaks down, in common language, what effect parameters actually mean. I've always wondered what the Ultra Key effect's "pedestal" parameter did and now I know! (page 741 breaks down each Ultra Key parameter). It builds your knowledge giving you a greater understanding of how Premiere Pro was engineered for the professional editor.Since PremierePro is in constant development, Jarle notes that he will be posting updates to extend the life of the book at premierepro.net/updatesGet this book! The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow

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Senin, 02 Maret 2015

PDF Ebook All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

PDF Ebook All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture


All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture


PDF Ebook All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

Product details

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Audible Audiobook

Listening Length: 12 hours and 29 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Harold Goldberg

Audible.com Release Date: April 1, 2015

Whispersync for Voice: Ready

Language: English

ASIN: B00VIQKTVU

Amazon Best Sellers Rank:

All Your Base Are Belong To Us reads like a college essay that was rushed the night before it was due.It starts out well researched and expands on the early days of the history of video games, even if it does make frequent mistakes and tries too hard and often to make pop culture references. For example, the star in the original Super Mario Bros. does not give you health, and World of Warcraft came out in 2004, not 2005 as stated in the book. The pop culture references can be pretty grating, and sound too hard like a youth minister trying to sound cool to his Sunday school class with such phrases as 'most of the others ran to the hills like Sonic the Hedgehog on speed' or comparing snowfall to that found on a planet in Dead Space 2.The first third of the book details the rise of early video games, from the humble origins in labs to the fall of Atari and the rise of Nintendo. After that it seems to lose a sense of chronology. It spends a chapter talking about early 1990s adventure games on the PC, has a brief chapter on the original PlayStation, has another chapter about late 1990s adventure games, details the beginnings of EverQuest, then jumps straight into the birth of World of Warcraft. The chapters and timelines get equally random from that point on, as it jumps to the 7th Gen of video games to tell the history of the development of BioShock, jumps back in time to spend a couple chapters on Grand Theft Auto, spends a quick chapter on PopCap, then jumps further back in time to explain SimCity and Sims before doing a chapter on the Wii. It finally ends with, probably the most random choice of all, a chapter on Shadow Complex.For a book that even attempts a brief overview of the history of video games, it misses or glosses over such pivotal moments as the advent of Doom and the FPS, the dominance of the PlayStation 2, fighting games, RTS games, Minecraft, Pokémon, Steam, and many other cultural touchstones. Whenever a title like Final Fantasy VII or Halo is briefly mentioned, it feels like more name dropping. Why not spend more time expanding on these games and how they affected the industry, rather than getting a line in so the game can be mentioned in the index?Just like the title, the whole book feels like a forced attempt to appeal to its audience, and it did have a sense of direction for the first third or so. After that it becomes padded and increasingly error prone. I only slightly recommend it for some interesting stories and insights on the topics it does cover, but it is far from complete.

I usually don't review other writers' books, but this one was so filled with errors that I was truely dissapointed while reading it. I'll list some of them. I have to say that, although I enjoyed the book, the errors were very distracting.Page 1: "In 1966, Ralph Baer, a short, bespectacled man with a deep, radio-quality voice and a sharp wit, had been a successful engineer for thirty years."If this is true, then Baer became a successful engineer in 1936 when he was 14 years old, and two years before he fled Nazi Germany.Page 20: "The testing ground for Pong, the very first arcade game, was a newly opened bar in the Silicon Valley."But Pong was not the first arcade game, Computer Space was. And the book says that on the following page.Page 34: "At first, no one was interested in the home version (of Pong), even when the game was shown to retailers at New York City's famous and chaotic Toy Fair. Part of the Toy Fair debacle was due to Bushnell and his people being wet behind the ears. Their space for Toy Fair wasn't in the building at Broadway and Twenty-third Street where most business was done. It was far away (in the Jacob Javits Convention Center). Few stopped by."Home Pong came out in 1975. The Jacob Javits Convention Center opened in 1986.Page 42-43: "Wozniak pocketed $375, but Jobs kept the remainder of the $5,000. When Wozniak discovered what Jobs had been paid, his hacker heart, which had led him to work on Breakout for art's sake, was broken. Wozniak never really trusted Jobs completely again - even though they went on to create Apple together"Wozniak didn't learn about how Jobs screwed him on Breakout until 1984, years after they started Apple, when he learned about it while reading a book about Atari during a flight to Fort Lauderdale.Page 45: "Stella, with its eight-bit graphics processor, became the Atari 2600, proudly nicknamed the Video Computer System (VCS)."It wasn't nicknamed the Video Computer System, it was called that. It didn't start being called the 2600 until 1982, after the 5200 was released.Page 53: "On December 8, 1982, after horrible earnings were reported to the public, the stock plummeted. .....No eyes were sewn shut, and no one had to lie prostrate on the ground, but New Atari owner Jack Tramiel, formerly president of Commodore International, butchered the staff from two thousand to a few hundred."Tramiel bought Atari in 1984.Page 242: "In 1999, much of Sony Online Entertainment's early work was with casual games......Sony's PlayStation 2, which played games and DVDs, had been released that past March to great acclaim......Some of this chapter is informed by my firsthand experience in working with the casual genre while employed at Sony Online Entertainment."The PS2 was released in Asia in March 2000 and in North America in October 2000.

Extremely informative about some of the most significant events and games in the history of the industry. I gained a much greater respects for gaming and games through the pages of this book. The story of Dr. Pajitnov was the most eye opening while the story of Bioshock was the most encouraging. If you are into gaming, read this please. Especially if your one of those types that calls developers lazy and greedy. There is more that goes into making a game than you can possibly imagine.

This book is a pretty engaging read. Unfortunately, I'm reading it for a digital arts history class and the way it's written isn't very good for a factual summary. Since it's written to be read as a story, less of a factual reference book, the book is about 30% useful information, 70% adjectives and the like. I wouldn't recommend this as a factual reference book due to how far apart the important information is spread, but I do find myself forgetting the time and reading far more than I intended to on occasion. If you're a casual reader, it's worth picking up.

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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture PDF

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture PDF

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture PDF
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture PDF